/* ===========================================================
* JFreeChart : a free chart library for the Java(tm) platform
* ===========================================================
*
* (C) Copyright 2000-2011, by Object Refinery Limited and Contributors.
*
* Project Info: http://www.jfree.org/jfreechart/index.html
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* [Oracle and Java are registered trademarks of Oracle and/or its affiliates.
* Other names may be trademarks of their respective owners.]
*
* ---------------------------
* DefaultShadowGenerator.java
* ---------------------------
* (C) Copyright 2009, 2011 by Object Refinery Limited and Contributors.
*
* Original Author: David Gilbert (for Object Refinery Limited);
* Contributor(s): -;
*
* Changes:
* --------
* 10-Jul-2009 : Version 1 (DG);
* 29-Oct-2011 : Fixed Eclipse warnings (DG);
*
*/
package org.jfree.chart.util;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import java.io.Serializable;
import org.jfree.chart.HashUtilities;
/**
* A default implementation of the {@link ShadowGenerator} interface, based on
* code in a
* <a href="http://www.jroller.com/gfx/entry/fast_or_good_drop_shadows">blog
* post by Romain Guy</a>.
*
* @since 1.0.14
*/
public class DefaultShadowGenerator implements ShadowGenerator, Serializable {
private static final long serialVersionUID = 2732993885591386064L;
/** The shadow size. */
private int shadowSize;
/** The shadow color. */
private Color shadowColor;
/** The shadow opacity. */
private float shadowOpacity;
/** The shadow offset angle (in radians). */
private double angle;
/** The shadow offset distance (in Java2D units). */
private int distance;
/**
* Creates a new instance with default attributes.
*/
public DefaultShadowGenerator() {
this(5, Color.black, 0.5f, 5, -Math.PI / 4);
}
/**
* Creates a new instance with the specified attributes.
*
* @param size the shadow size.
* @param color the shadow color.
* @param opacity the shadow opacity.
* @param distance the shadow offset distance.
* @param angle the shadow offset angle (in radians).
*/
public DefaultShadowGenerator(int size, Color color, float opacity,
int distance, double angle) {
if (color == null) {
throw new IllegalArgumentException("Null 'color' argument.");
}
this.shadowSize = size;
this.shadowColor = color;
this.shadowOpacity = opacity;
this.distance = distance;
this.angle = angle;
}
/**
* Returns the shadow size.
*
* @return The shadow size.
*/
public int getShadowSize() {
return this.shadowSize;
}
/**
* Returns the shadow color.
*
* @return The shadow color (never <code>null</code>).
*/
public Color getShadowColor() {
return this.shadowColor;
}
/**
* Returns the shadow opacity.
*
* @return The shadow opacity.
*/
public float getShadowOpacity() {
return this.shadowOpacity;
}
/**
* Returns the shadow offset distance.
*
* @return The shadow offset distance (in Java2D units).
*/
public int getDistance() {
return this.distance;
}
/**
* Returns the shadow offset angle (in radians).
*
* @return The angle (in radians).
*/
public double getAngle() {
return this.angle;
}
/**
* Calculates the x-offset for drawing the shadow image relative to the
* source.
*
* @return The x-offset.
*/
public int calculateOffsetX() {
return (int) (Math.cos(this.angle) * this.distance) - this.shadowSize;
}
/**
* Calculates the y-offset for drawing the shadow image relative to the
* source.
*
* @return The y-offset.
*/
public int calculateOffsetY() {
return -(int) (Math.sin(this.angle) * this.distance) - this.shadowSize;
}
/**
* Creates and returns an image containing the drop shadow for the
* specified source image.
*
* @param source the source image.
*
* @return A new image containing the shadow.
*/
public BufferedImage createDropShadow(BufferedImage source) {
BufferedImage subject = new BufferedImage(
source.getWidth() + this.shadowSize * 2,
source.getHeight() + this.shadowSize * 2,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = subject.createGraphics();
g2.drawImage(source, null, this.shadowSize, this.shadowSize);
g2.dispose();
applyShadow(subject);
return subject;
}
/**
* Applies a shadow to the image.
*
* @param image the image.
*/
protected void applyShadow(BufferedImage image) {
int dstWidth = image.getWidth();
int dstHeight = image.getHeight();
int left = (this.shadowSize - 1) >> 1;
int right = this.shadowSize - left;
int xStart = left;
int xStop = dstWidth - right;
int yStart = left;
int yStop = dstHeight - right;
int shadowRgb = this.shadowColor.getRGB() & 0x00FFFFFF;
int[] aHistory = new int[this.shadowSize];
int historyIdx = 0;
int aSum;
int[] dataBuffer = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
int lastPixelOffset = right * dstWidth;
float sumDivider = this.shadowOpacity / this.shadowSize;
// horizontal pass
for (int y = 0, bufferOffset = 0; y < dstHeight; y++, bufferOffset = y * dstWidth) {
aSum = 0;
historyIdx = 0;
for (int x = 0; x < this.shadowSize; x++, bufferOffset++) {
int a = dataBuffer[bufferOffset] >>> 24;
aHistory[x] = a;
aSum += a;
}
bufferOffset -= right;
for (int x = xStart; x < xStop; x++, bufferOffset++) {
int a = (int) (aSum * sumDivider);
dataBuffer[bufferOffset] = a << 24 | shadowRgb;
// substract the oldest pixel from the sum
aSum -= aHistory[historyIdx];
// get the lastest pixel
a = dataBuffer[bufferOffset + right] >>> 24;
aHistory[historyIdx] = a;
aSum += a;
if (++historyIdx >= this.shadowSize) {
historyIdx -= this.shadowSize;
}
}
}
// vertical pass
for (int x = 0, bufferOffset = 0; x < dstWidth; x++, bufferOffset = x) {
aSum = 0;
historyIdx = 0;
for (int y = 0; y < this.shadowSize; y++,
bufferOffset += dstWidth) {
int a = dataBuffer[bufferOffset] >>> 24;
aHistory[y] = a;
aSum += a;
}
bufferOffset -= lastPixelOffset;
for (int y = yStart; y < yStop; y++, bufferOffset += dstWidth) {
int a = (int) (aSum * sumDivider);
dataBuffer[bufferOffset] = a << 24 | shadowRgb;
// substract the oldest pixel from the sum
aSum -= aHistory[historyIdx];
// get the lastest pixel
a = dataBuffer[bufferOffset + lastPixelOffset] >>> 24;
aHistory[historyIdx] = a;
aSum += a;
if (++historyIdx >= this.shadowSize) {
historyIdx -= this.shadowSize;
}
}
}
}
/**
* Tests this object for equality with an arbitrary object.
*
* @param obj the object (<code>null</code> permitted).
*
* @return The object.
*/
public boolean equals(Object obj) {
if (obj == this) {
return true;
}
if (!(obj instanceof DefaultShadowGenerator)) {
return false;
}
DefaultShadowGenerator that = (DefaultShadowGenerator) obj;
if (this.shadowSize != that.shadowSize) {
return false;
}
if (!this.shadowColor.equals(that.shadowColor)) {
return false;
}
if (this.shadowOpacity != that.shadowOpacity) {
return false;
}
if (this.distance != that.distance) {
return false;
}
if (this.angle != that.angle) {
return false;
}
return true;
}
/**
* Returns a hash code for this instance.
*
* @return The hash code.
*/
public int hashCode() {
int hash = HashUtilities.hashCode(17, this.shadowSize);
hash = HashUtilities.hashCode(hash, this.shadowColor);
hash = HashUtilities.hashCode(hash, this.shadowOpacity);
hash = HashUtilities.hashCode(hash, this.distance);
hash = HashUtilities.hashCode(hash, this.angle);
return hash;
}
}
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